There are three ways to increase combat challenge – Increase the number of enemies, Increase their hit points, Exchange to a more powerful monster. But my players are all 6 th level, so I will need to scale all my monsters and traps upward to give them a good challenge. This adventure is written for beginner characters, levels 1-3. In addition, the Sunless Citadel once belonged to an evil cult and many of its traps and puzzles are still active. The lower level has been converted into the laboratory of an insane Druid who controls an abominable affront to nature a tree borne from the corpse of a vampire. But I could never figure out what the stuff wrapped around the tree was. Many role play options exist as the players decide which faction to support or even pit both tribes against the other. It features a turf war between groups of kobolds and goblins that have moved into an abandoned temple which was swallowed by a ravine during some ancient cataclysm. Today’s dungeon is The Sunless Citadel, first released for the 3rd Edition D&D. In my head, I have a way to tie them all together with my Top Secret end game adventure. This will be a recurring pattern in our campaign run a chapter in Waterdeep, then a dungeon in Tales. Our campaign is taking a break from the intrigue of Waterdeep Dragon Heist to go kill some monsters in one of the classic funhouse dungeons presented in Tales From the Yawning Portal. Our heroes go a quest filled with kobolds, goblins, a dead dragon cult, and the nastiest tree in the world.